Town: Whujk-ī̄ukécä Rudnoplu

Whujk-ī̄ukécä Rudnoplu

Whujk-ī̄ukécä Rudnoplu
Example Gnollish architecture.
StateKoiapian City-state
ProvenceVejkzmekáf Principality
RegionNrot E̜qüe Holt
Founded1571
Community LeaderLord Osian vyim Roxlendtræ̝rg
Area5 km2 (2 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation1956 m (6417 ft)
Average Yearly Precipitation254 cm/y (99 in/y)
Population1249
Population Density249 people per km2 (624 people per mi2)
Town AuraWild Magic
Naming
Native nameWhujk-ī̄ukécä Rudnoplu
Pronunciation/whujk/ /iˈjuxcɑ/
Direct Translation[accent (of language); dialect] [need]
Translation[Not Yet Translated]

Whujk-ī̄ukécä Rudnoplu (/whujk/ /iˈjuxcɑ/ [accent (of language); dialect] [need]) is a temperate Town located in the Vejkzmekáf Principality of the Koiapian City-state.

The name Whujk-ī̄ukécä Rudnoplu is derived from the Gnollish language, as Whujk-ī̄ukécä Rudnoplu was founded by Owen vyim Rovuldnreys, who was culturaly Gnollish.

Climate

Whujk-ī̄ukécä Rudnoplu has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being a freezing -1°C (31°F) and its average temperature during the winter being a cool 16°C (60°F). Whujk-ī̄ukécä Rudnoplu receives an average of 254 cm/y (99 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Whujk-ī̄ukécä Rudnoplu covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1956 m (6417 ft) above sea level.

Overview

Whujk-ī̄ukécä Rudnoplu was founded durring the late 17th century in late summer of the year 1571, by Owen vyim Rovuldnreys. The establishment of Whujk-ī̄ukécä Rudnoplu suffered from many setbacks, delays, and obsticles, most notably a group of Whujk-ī̄ukécä Rudnoplu which required millitary assistance exterminate before the community could finish being built.

Whujk-ī̄ukécä Rudnoplu was built using the conventions of Gnollish durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Whujk-ī̄ukécä Rudnoplu is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Whujk-ī̄ukécä Rudnoplu is buildings are arranged arrounded a highly ordered system of narrow paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Whujk-ī̄ukécä Rudnoplu's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Whujk-ī̄ukécä Rudnoplu's boondoggle-of-a-fortified wall are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Whujk-ī̄ukécä Rudnoplu has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Whujk-ī̄ukécä Rudnoplu long.

Civic Infrastructure

Whujk-ī̄ukécä Rudnoplu has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Whujk-ī̄ukécä Rudnoplu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Whujk-ī̄ukécä Rudnoplu.

Whujk-ī̄ukécä Rudnoplu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Whujk-ī̄ukécä Rudnoplu has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Whujk-ī̄ukécä Rudnoplu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Whujk-ī̄ukécä Rudnoplu's public wards, blessings, and other arcane systems.

Whujk-ī̄ukécä Rudnoplu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Whujk-ī̄ukécä Rudnoplu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Life is hard in Whujk-ī̄ukécä Rudnoplu. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Whujk-ī̄ukécä Rudnoplu a notably resourceful and hearty people.

Whujk-ī̄ukécä Rudnoplu's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Whujk-ī̄ukécä Rudnoplu there are unidentifiable people in the fog, but it seems to be okay.

The Herd Animal, Sheep near Whujk-ī̄ukécä Rudnoplu are known to be almost tame, such that they can be put to domestic use.

Whujk-ī̄ukécä Rudnoplu's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Enchantment energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5045 m2
    • Cattle and Similar Creatures: 312
    • Poultry: 3747
    • Swine: 249
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 124

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

371 of Whujk-ī̄ukécä Rudnoplu's population work within a Foundational Occupation.

804 of Whujk-ī̄ukécä Rudnoplu's population do not work in a formal occupation, but do contribute to the local economy. 74 (6%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town a natural disaster. One of Whujk-ī̄ukécä Rudnoplu's local festivals commemorates this miracle.

History